Search Results for

    Class YVRPhysicsRaycaster

    Raycaster used for raycasting physics targets

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseRaycaster
    YVRPhysicsRaycaster
    Inherited Members
    BaseRaycaster.ToString()
    BaseRaycaster.OnEnable()
    BaseRaycaster.OnDisable()
    BaseRaycaster.OnCanvasHierarchyChanged()
    BaseRaycaster.OnTransformParentChanged()
    BaseRaycaster.priority
    BaseRaycaster.sortOrderPriority
    BaseRaycaster.renderOrderPriority
    BaseRaycaster.rootRaycaster
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: YVR.Core
    Assembly: YVR.Core.Runtime.dll
    Syntax
    public class YVRPhysicsRaycaster : BaseRaycaster

    Fields

    Name Description
    eventMask

    The layer that physics ray should care

    Properties

    Name Description
    eventCamera

    The camera used to convert rayhit's world position to screen position

    Methods

    Name Description
    GetRaycastResultScreenPosition(RaycastResult)

    Convert hit point position from world space to the screen space

    Raycast(PointerEventData, List<RaycastResult>)

    Processing actual raycast, will be triggered by EventSystem.RaycastAll

    Extension Methods

    ObjectExtensions.GetEnumerableElementType(object)
    ObjectExtensions.IsGenericEnumerable(object)
    ObjectExtensions.ReflectEquals(object, object)
    ObjectExtensions.ReflectionSequenceEqual(object, object)
    ObjectExtensions.TryGetFieldValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TryGetPropertyValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TrySetFieldValue<T>(object, string, T, BindingFlags)
    ObjectExtensions.TrySetPropertyValue<T>(object, string, T, BindingFlags)
    SystemObjectExtensions.As<T>(object)
    YVRLog.Debug(object, string)
    YVRLog.Error(object, string)
    YVRLog.Info(object, string)
    YVRLog.Warn(object, string)
    ComponentExtension.AutoAddingGetComponent<T>(Component)
    ComponentExtension.GetCopyOf<T>(Component, T)
    ComponentExtension.SwitchCanvasUIInteractivity(Component, bool)
    UnityObjectExtensions.TryGetFieldValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TryGetPropertyValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TrySetFieldValue<T>(Object, string, T, BindingFlags)
    UnityObjectExtensions.TrySetPropertyValue<T>(Object, string, T, BindingFlags)
    ComponentExtension.Hide<T>(T)
    ComponentExtension.SetActive<T>(T, bool)
    ComponentExtension.Show<T>(T)

    See Also

    YVRInputModule
    In This Article