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    Class YVRCurvedUIRaycaster

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseRaycaster
    GraphicRaycaster
    YVRGraphicRaycaster
    YVRCurvedUIRaycaster
    Inherited Members
    YVRGraphicRaycaster.m_RaycastHitResults
    YVRGraphicRaycaster.canvas
    YVRGraphicRaycaster.eventCamera
    YVRGraphicRaycaster.Raycast(YVRPointerEventData, ICollection<RaycastResult>)
    YVRGraphicRaycaster.GraphicRaycast(Canvas, Ray, List<YVRGraphicRaycaster.RaycastHit>)
    GraphicRaycaster.kNoEventMaskSet
    GraphicRaycaster.m_BlockingMask
    GraphicRaycaster.sortOrderPriority
    GraphicRaycaster.renderOrderPriority
    GraphicRaycaster.ignoreReversedGraphics
    GraphicRaycaster.blockingObjects
    GraphicRaycaster.blockingMask
    BaseRaycaster.ToString()
    BaseRaycaster.OnEnable()
    BaseRaycaster.OnDisable()
    BaseRaycaster.OnCanvasHierarchyChanged()
    BaseRaycaster.OnTransformParentChanged()
    BaseRaycaster.priority
    BaseRaycaster.rootRaycaster
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: YVR.Core
    Assembly: YVR.Core.Runtime.dll
    Syntax
    public class YVRCurvedUIRaycaster : YVRGraphicRaycaster

    Methods

    Name Description
    Awake()
    CreateCollider(YVRCompositeLayer)
    GetRaycastResultScreenPosition(RaycastResult)

    Convert hit point position from world space to the screen space

    GetRemappedWorldPosition()
    IsCylinderCanvas()
    Raycast(PointerEventData, List<RaycastResult>)

    Processing actual raycast, will be triggered by EventSystem.RaycastAll

    Extension Methods

    ObjectExtensions.GetEnumerableElementType(object)
    ObjectExtensions.IsGenericEnumerable(object)
    ObjectExtensions.ReflectEquals(object, object)
    ObjectExtensions.ReflectionSequenceEqual(object, object)
    ObjectExtensions.TryGetFieldValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TryGetPropertyValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TrySetFieldValue<T>(object, string, T, BindingFlags)
    ObjectExtensions.TrySetPropertyValue<T>(object, string, T, BindingFlags)
    SystemObjectExtensions.As<T>(object)
    YVRLog.Debug(object, string)
    YVRLog.Error(object, string)
    YVRLog.Info(object, string)
    YVRLog.Warn(object, string)
    ComponentExtension.AutoAddingGetComponent<T>(Component)
    ComponentExtension.GetCopyOf<T>(Component, T)
    ComponentExtension.SwitchCanvasUIInteractivity(Component, bool)
    UnityObjectExtensions.TryGetFieldValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TryGetPropertyValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TrySetFieldValue<T>(Object, string, T, BindingFlags)
    UnityObjectExtensions.TrySetPropertyValue<T>(Object, string, T, BindingFlags)
    ComponentExtension.Hide<T>(T)
    ComponentExtension.SetActive<T>(T, bool)
    ComponentExtension.Show<T>(T)
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