Search Results for

    Class YVRXRSettings

    Inheritance
    object
    Object
    ScriptableObject
    YVRXRSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: YVR.Core.XR
    Assembly: YVR.Core.Runtime.dll
    Syntax
    [Serializable]
    [XRConfigurationData("YVR", "YVR.Core.XR.YVRXRSettings")]
    public class YVRXRSettings : ScriptableObject

    Fields

    Name Description
    LBESupport
    OSSplashScreen
    autoResolve
    extraRenderPass
    extraRenderPassDepth
    eyeTrackingSupport
    handTrackingSupport
    innerExtraPassRenderScale
    innerPassRenderScale
    isP3
    optimizeBufferDiscards
    outerExtraPassRenderScale
    outerPassRenderScale
    passthroughProvider
    require6Dof
    requireSceneAnchor
    requireSpatialAnchor
    stereoRenderingMode
    use16BitDepthBuffer
    useAppSW
    useMonoscopic
    useVRWidget

    Properties

    Name Description
    instance

    Methods

    Name Description
    Awake()
    GetStereoRenderingMode()

    Extension Methods

    ObjectExtensions.GetEnumerableElementType(object)
    ObjectExtensions.IsGenericEnumerable(object)
    ObjectExtensions.ReflectEquals(object, object)
    ObjectExtensions.ReflectionSequenceEqual(object, object)
    ObjectExtensions.TryGetFieldValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TryGetPropertyValue<T>(object, string, out T, BindingFlags)
    ObjectExtensions.TrySetFieldValue<T>(object, string, T, BindingFlags)
    ObjectExtensions.TrySetPropertyValue<T>(object, string, T, BindingFlags)
    SystemObjectExtensions.As<T>(object)
    YVRLog.Debug(object, string)
    YVRLog.Error(object, string)
    YVRLog.Info(object, string)
    YVRLog.Warn(object, string)
    UnityObjectExtensions.TryGetFieldValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TryGetPropertyValue<T>(Object, string, out T, BindingFlags)
    UnityObjectExtensions.TrySetFieldValue<T>(Object, string, T, BindingFlags)
    UnityObjectExtensions.TrySetPropertyValue<T>(Object, string, T, BindingFlags)
    In This Article